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Ju On The Grudge Game Pc카테고리 없음 2020. 2. 29. 16:21
JU-ON manages to capture the film’s atmosphere admirably well, and as a result it’s nearly as frightening as the film. It’s broken into episodes, each telling a self-contained, mostly plotless tale about a hapless sap who’s being terrorised by ghosts. You spend each chapter slowly wandering round derelict or abandoned locations, including a hospital, an apartment complex and a mannequin factory (yes, they’re all as creepy as you’d expect), triggering frights, finding batteries, and surviving the odd terrifying spectral attack.Playing it in the daytime, in an office full of people, we still jumped a couple of times.
We felt tense and uneasy on a number of occasions, gazing into the expansive darkness and imagining where each ghost might be lurking. Turn around and you may see that creepy dead kid scampering past, or staring at you, bizarrely meowing like a cat.
JU-ON does many, many things wrong, but it gets the horror part right.The game part? Although it’s a bit more interactive than the average on-rails shooter, your role in the game is still quite limited. Sure, you’re free to walk around and turn on or pick up a few objects in the tiny environments, but unless you follow the scares – if you see a door rattling, it’s a safe bet that you’re supposed to go in there – you’re not going to make any progress. The game’s structured like a ghost train, more so when you play in the hilariously unscary multiplayer mode.
It might actually be better if character movement was taken out of your hands. The controls are so clumsy it feels like you’re driving a tank – hold B to walk forwards, down to walk backwards, and wave the remote to turn around. If we were trying to flee a couple of murderous spirits, we’d move with a little bit of haste, but not these guys. They walk around like Max Payne when he’s accidentally left Bullet Time on.The sluggish speed is made more frustrating due to your torch’s limited battery life. Your sole piece of equipment – and pretty much the only source of light – runs out of juice after a couple of minutes.
If you don’t find some batteries before it runs dry, you get eaten by a ghost and have to start the entire episode again. Although this helps keeps you on your toes, in the end it’s more frustrating than anything else. Why can’t we wander around at our own pace?There’s no combat in the game – not in the traditional sense, at least. When a ghost attacks you, it triggers a quick-time event (we know you love those) and if you don’t pull off every single motion correctly you get frightened to death. This, of course, means starting the whole level again.
After a while this stopped being merely annoying, and became so frustrating we had to punch 17 kittens just to vent our hideous rage. We beat the level but at what cost?This constant repetition undermines the horror element too. However effective the scares are the first couple of times, they soon lose all value when you know exactly when and where they’re going to occur. There are a few ‘hidden’ spooky moments to reveal, but not enough to make a replay really worth it.
Replaying is obviously the point of the game, as you’re marked at the end of each episode on your ‘sissiness’ and ‘scares’. We were mocked every time we cleared a level, with a frankly weak astrology-related insult (“You rubbish sheep” and so on). How did it know we were an Aries?
Oh, right, we told the game at the startIt’s not a long game, either. You can clear each episode in about 15 minutes if you know what you’re doing, and there are only five episodes in total. Regardless of how long it might take to overcome the frustrating design choices – once again, some checkpoints would have been nice – there just isn’t enough here to justify calling this a full retail release.This is a bold gameplay experiment that succeeds in bringing the atmosphere and horror of the film to Wii. But all this good work is soon undone by an inconvenient truth: JU-ON: The Grudge is a massively frustrating, and horribly limited, game.Oct 13, 2009 More Info GenreAdventureDescriptionSelf described as a haunted house simulator, this is less a game than a good-looking interactive film. That's fine, but it could use more than some cheap scares.PlatformWiiUS censor ratingMatureUK censor rating16+Alternative namesThe GrudgeRelease date13 October 2009 (US), 23 October 2009 (UK).
. Summary: The title is inspired by the Japanese classic horror movie, JU-ON, on which the American release of the hit horror film 'The Grudge' was based upon. JU-ON: The Grudge for Wii is a Haunted House Simulator where accessibility and instant scares are given priority over all other game aspects, The title is inspired by the Japanese classic horror movie, JU-ON, on which the American release of the hit horror film 'The Grudge' was based upon.
JU-ON: The Grudge for Wii is a Haunted House Simulator where accessibility and instant scares are given priority over all other game aspects, with the original creator of the movie, Takashi Shimizu, serving as a creative consultant to game development. It is said that when a person dies with a deep and burning grudge, a curse is born.
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When an average housewife in Nerima, Japan, was murdered in a grisly fashion, it gave rise to a curse so powerful that it threatens to kill at a pace thought unimaginable before. The curse manifests on those who encounter the curse by any means, such as entering the house or being in contact with somebody who was already cursed. Once Erika Yamada is exposed to the curse while searching for her dog in an abandoned warehouse, the entire Yamada family is put in grave danger as soon as she reunites with them at home. They must now face their individual challenges alone, and only by overcoming the curse together will their family truly be free again. Using the Wii Remote as a flashlight, JU-ON: The Grudge has players move forward with the touch of a button and explore haunted areas such as an abandoned warehouse, a dimly-lit hospital, and a mannequin factory.
Much like a haunted house, the player must proceed forward even after being frightened and running away from the initial threat. As much fun as it is to get scared, sometimes it’s even more fun to watch others play to observe their reactions. For instant gratification, grab a second Wii Remote and push buttons to make in-game events happen immediately to make the player jump and hate you forever. XSEED Expand. Ju-On:The Grudge is a very unique game for the Wii. It will scare you the first time through, no doubt.
The Graphics are great. The sounds Ju-On:The Grudge is a very unique game for the Wii. It will scare you the first time through, no doubt. The Graphics are great.
The sounds are fantastic. The controls are a little strange and non responsive sometimes, but of course, when in fear, you lose train of thought and may even become non responsive to your own body. In the end the controls fit the game in a good way. For 30 bucks, you get around five trips. Most likely one way because theres hardly any replay value. People who love to be frightened will of course love this game. People who are afraid of the dark but wont admit will give this game a poor review.
Considering that this is the only real horror game on the Wii, thus far, I say it's better than nothing. I love The Grudge movies, but Considering that this is the only real horror game on the Wii, thus far, I say it's better than nothing. I love The Grudge movies, but mainly the first one.
I hoped that some kind of game would spawn from it. Either way, I was going to make it. Yes, I agree that it could have been better, but at least it brought the memorable movie moments to the game world. I give it a 6 for, at least, trying. I give it an 8 for existing in the first place and having a creepy atmospheric tone. I give it a 10 has a Wii game. If it were on PS3 or Xbox 360, if wouldn't be has fun, but I would still love it.
This game has now become my game choice for a traditional Halloween scare. The game does a decent job of getting a scare out of the gamer as long as they're not trying to bro themselves up around every corner of The game does a decent job of getting a scare out of the gamer as long as they're not trying to bro themselves up around every corner of the game. Given that it's claiming to be a haunted house simulator and not RE5 or Silent Hill I'd say it does a decent job at delivering a fun experience. Unfortunately people that use Silent Hill and Resident Evil as benchmarks often rip on both franchises for a lack of innovation and growth in the genre. So I guess the question is, do they want something different in the marketplace or do they want more mediocre horror games they can complain about being stagnant?